Digimon Card Game Ruling Quiz ← Back to ST20
ST20-04 Garudamon
ST20-04 Garudamon
Card Details
Digimon Red Lv.5 DP 7,000 Play Cost 7 Ultimate Vaccine
Birdkin/ADVENTURE

Digivolve Requirements

  • Lv.4 (Red) Cost 3

Effect

[Digivolve] Lv.4 w/[ADVENTURE] trait: Cost 3
[On Play] [When Digivolving] For the turn, 1 of your Digimon gains <Security A. +1>, and for every 2 colors your Tamers have, gets +2000 DP. (This Digimon checks 1 additional security card.)
[Your Turn] [Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains <Alliance> for the turn. Then, 1 of your Digimon may attack.

Inherited Effect

<Alliance> (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains <Security A. +1> and the suspended Digimon's DP for the attack.)

Rulings Q&A — 4 entries

Q1 Q4445
If this card's [Your Turn] effect triggers when another Digimon with the [ADVENTURE] trait is played or another of my Digimon digivolves into an [ADVENTURE] trait Digimon, can I choose to not activate it?
Show ruling
No, you can't. You must give <Alliance> to 1 of your Digimon.
Source: ST20-04 Garudamon
Next problem (3/11) →
Q4 Q4693
Can I process the part of the effect after "then" in this card's [Your Turn] effect even if the "if" condition in the 1st process isn't met?
Show ruling
Yes, you can process it. Even if your other Digimon don't have the [ADVENTURE] trait, this card's [Your Turn] effect will allow 1 of your Digimon to attack.
Source: ST20-04 Garudamon
Next problem (3/11) →

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