[Start of Your Main Phase] If you have 8 or more cards in hand, gain 1 memory. If your opponent has 8 or more cards in hand, gain 1 memory.
[Your Turn] When one of your blue or red Digimon becomes unsuspended, you may suspend this Tamer to return 1 of your opponent's level 3 Digimon to its owner's hand.
Security Effect
[Security] Play this card without paying its memory cost.
Rulings Q&A — 2 entries
Q1Q1888
Do I gain 2 memory for this card’s [Start of Your Turn] effect if both me and my opponent have 8 or more cards in hand?
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Official Ruling
Yes, you gain 2 memory if both of the conditions are met.