Digimon Card Game Ruling Quiz ← Back to RB1
RB1-035 Hokuto Amanokawa
RB1-035 Hokuto Amanokawa
Card Details
Tamer White Play Cost 2

Effect

[Start of Your Turn] If your opponent has 3 or more Tamers, gain 1 memory.
[All Turns] When an opponent plays a Digimon, by suspending this Tamer, gain 1 memory if that Digimon is level 4 or higher, and <Draw 1> if it is level 3.

Security Effect

[Security] Play this card without paying the cost.

Rulings Q&A — 3 entries

Q1 Q4109
Can I suspend this Tamer when my opponent plays a Lv.- Digimon?
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Official Ruling
Yes, you can.However, Lv.- Digimon don't have a level, so the "gain 1 memory if that Digimon is level 4 or higher, and <Draw 1> if it is level 3" effect doesn't activate.
Source: RB1-035 Hokuto Amanokawa
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Q2 Q4110
What happens if I suspend this Tamer when my opponent plays both a level 3 and a level 4 or higher Digimon at the same time?
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Official Ruling
Both of the conditions are fulfilled, so you gain both 1 memory and <Draw 1>.
Source: RB1-035 Hokuto Amanokawa
Next problem (36/36) →
Q3 Q4111
If I suspend this Tamer when my opponent plays 2 level 3 or level 4 or higher Digimon at the same time, do I gain <Draw 1> or 1 memory twice?
Show ruling
Official Ruling
No, you don't.You only <Draw 1> once even if multiple level 3 Digimon are played, and you similarly only gain 1 memory even if multiple level 4 or higher Digimon are played.
Source: RB1-035 Hokuto Amanokawa
Next problem (36/36) →
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