Digimon Card Game Ruling Quiz ← Back to ST10
ST10-02 Salamon
ST10-02 Salamon
Card Details
Digimon Yellow Lv.3 DP 2,000 Play Cost 3 Rookie Vaccine
Mammal

Digivolve Requirements

  • Lv.2 (Yellow) Cost 0
  • Lv.2 (Purple) Cost 0

Inherited Effect

[End of Your Turn] You may DNA digivolve this Digimon and one of your other Digimon in play into a Digimon card in your hand by paying its DNA digivolve cost.

Rulings Q&A — 3 entries

Q1 Q724
How does this card’s inherited effect work, exactly?
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Official Ruling
At the end of your turn, this effect allows you DNA digivolve a Digimon with this card in its digivolution cards, along with one of your other Digimon, into a Digimon in your hand that has [DNA Digivolve]. Note that this happens before it becomes your opponent’s turn.
Source: ST10-02 Salamon
Next problem (3/15) →
Q2 Q725
With this card's inherited effect, can I DNA digivolve into a Digimon card in my hand that doesn’t have [DNA Digivolve]?
Show ruling
Official Ruling
No. You can’t ignore the digivolution requirements, so you can’t DNA digivolve into a Digimon card that doesn’t have [DNA Digivolve].
Source: ST10-02 Salamon
Next problem (3/15) →
Q3 Q726
Does this card's inherited effect allow me to DNA digivolve into a card other than the Digimon specified by [DNA Digivolution] in the hand?
Show ruling
Official Ruling
No. You can’t ignore the digivolution requirements, so you can’t DNA digivolve using Digimon that aren’t specified in [DNA Digivolution].
Source: ST10-02 Salamon
Next problem (3/15) →
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