Chapter 11
Attacking
11-1Attack Procedure
11-1-1This is a rule where a player can attack a chosen target 20 Digimon in the battle area.
11-1-2Only the turn player can attack.
11-1-3An attack proceeds using the following timings: Attack declaration, counter timing, block timing, confirming if the attack is successful, and the end of the attack.
11-1-4The next timing won't begin until all of the processing is resolved for the current timing. (Example: After declaring an attack, the counter timing won't begin until any triggered [When Attacking] effects and other triggered effects have been resolved.)
11-1-5Once an attack declaration has been made, all of the timings that follow will occur. (Example: Even if an attacking Digimon leaves the battle area, the non-turn player's counter timing and block timing will still occur.)
11-2Attack Declaration
11-2-1The turn player can suspend their Digimon in the battle area and make an attack declaration.
11-2-2At the same time as the attack declaration, the target of attack is chosen. (For details, refer to 11-2-7 "Attack Targets")
11-2-31 Digimon can perform 1 attack for an attack declaration. Multiple Digimon can't attack at the same time.
11-2-4A new attack declaration can't be made during an attack. (Example: A new attack declaration can't be made using <Blitz> during an attack.)
11-2-5An attack declaration can't be made using a Digimon that can't suspend.
11-2-6Even if the attack target Digimon is removed during an attack, that Digimon remains the attack target, but the attack fails. (Example: Even if an attack target Digimon is deleted by a [When Attacking] effect, that Digimon remains the attack target. The attack fails because the attack target Digimon is removed.)
11-2-7Attack Targets
11-2-7-1When a player makes an attack declaration, they choose either the opponent or 1 of the opponent's suspended Digimon as the attack target.
11-2-7-2After the attack declaration is made and an attack target is chosen, the attack target may switch to another target due to a rule or effect.
11-2-7-3The attack target can't be switched to a target that 2 is already an attack target.
11-2-7-4If an attacking Digimon isn't in the battle area, its attack target can't be changed and its attack won't succeed on any target.
11-2-7-5The processing for switching an attack target may affect the player that made the attack declaration. (Example: It is possible to switch the target of an attack by a Digimon that isn't affected by effects, and it is possible to switch the attack target to a Digimon that isn't affected by effects.)
11-2-7-6If a trigger-type effect with text such as "if attacking XX" will be triggered by an attack, it will only trigger if the attack target chosen during the attack declaration procedure matches the target specified in the effect.
11-2-8The processing for an attack declaration is performed using the following procedure.
11-2-8-1The player makes an attack declaration, suspends 1 of their Digimon to make the attack in the battle area, and chooses an attack target.
11-3Counter Timing
11-3-1This is the timing when a non-turn player's [Counter] effect can activate.
11-3-2During the counter timing, only 1 [Counter] effect can be activated per attack.
11-4Block Timing
11-4-1This is the timing when the non-turn player can use their Digimon with <Blocker> to perform a block. (For details, refer to 12 "Blocking")
11-5Confirming if an Attack is Successful
11-5-1This is the timing when confirmation is performed to see if a Digimon's attack on the opponent player or an opponent's Digimon is successful. The following situations are confirmed during this timing.
11-5-1-1The attacked player has 1 or more security cards, the Digimon's attack is on the opponent player, and the attack is successful
11-5-1-1-1In this situation, the attacking Digimon will perform a security check on the attacked player. (For details, refer to 13 "Security Checks")
11-5-1-2The attacked player has 0 security cards, the Digimon's attack is on the opponent player, and the attack is successful
11-5-1-2-1In this situation, the player that made the attack declaration wins the game. However, they don't win if the attacking Digimon can't perform any security checks. For details, refer to 1-2-3 "Victory Conditions")
11-5-1-3The Digimon's attack is on a Digimon, and the attack is successful
11-5-1-3-1In this situation, a battle occurs between the attacking Digimon and the attacked Digimon. (For details, refer to 14 "Battles")
11-5-1-4If the Digimon's attack isn't successful on either the opponent player or an opponent's Digimon, the attack ends without anything happening. (Examples: If an attacking Digimon is deleted, the attack isn't successful and the attack ends without anything happening.)
11-6End of Attack
11-6-1The end of attack timing arrives and the attack ends.
11-6-2For the end of the attack timing, the attack won't end until all processing has been resolved.
11-3-2Merged 11-2-1-1 and
11-3-3Updated and made deletions in 12-4-2 through
11-1-7-2Rewrote
11-2-8-1Rewrote
11-2-7-4Updated