Chapter 18
Other Information
18-1Pending Processing
18-1-1Pending processing refers to processing for rules or effects that is pending. Pending processing will be processed at the predetermined timing for the corresponding rule or effect, similar to triggered effects. (Example: If an effect reads "[When Attacking] Gain 3 memory. Lose 3 memory at the end of the turn," "lose 3 memory at the end of the turn" is pending processing that is processed similar to how it would be processed if it triggered at the end of the turn.)
18-1-2If other processing will be performed at the same time as pending processing, it is performed similar to effects that trigger simultaneously. For details, refer to 15-4-3 "Simultaneous Triggering")
18-2Overwrite Processing
18-2-1Overwrite processing refers to when the processing that is normally performed for a rule or effect is overwritten with different processing using "instead" in text. (Example: In an effect that reads "[Main] Delete 1 of your opponent's Digimon with 6000 DP or less. If you have a Digimon with [Greymon] in its name, instead delete 1 of your opponent's Digimon with the lowest DP," the overwrite processing is shown right before "instead."
18-2-2If overwrite processing is optional, it will be possible to choose to overwrite with the different processing shown for the "instead" in text, and it will be considered optional processing. (Example: If an effect reads "[On Play] Reveal the top 4 cards of your deck. Add 2 cards with the [Blue Flare] trait among them to the hand. Return the rest to the bottom of the deck in any order. When you have [Kiriha Aonuma], you may return 1 [MetalGreymon] from your trash to your hand instead," when the player has [Kiriha Aonuma], they can choose whether or not the processing is replaced with the processing shown for "instead," and they can choose whether or not they return 1 [MetalGreymon] from their trash to the hand.)
18-2-3If overwrite processing is mandatory, the processing must be overwritten with the different processing shown for the "instead" in text, and it will be considered mandatory processing.
18-2-4The overwrite processing for immediate-type effects can't be interrupted. (Example: If an effect reads "when any 4 digivolution card would be trashed from another of your Digimon by effects, you may trash a digivolution card from this Digimon instead," it can't be interrupted.
18-3Infinite Loops
18-3-1An infinite loop refers to a state where a set of processing will continue infinitely or must be continued infinitely as a result of processing for a rule or effect, and game progress is no longer possible.
18-3-2If an infinite loop occurs and neither player has the ability to stop it, that game ends in a draw.
18-3-3If an infinite loop occurs and one of the players has the ability to stop it, use the following procedure. After performing the following processing, it will not be possible to perform the actions for the same infinite loop again.
18-3-3-1The turn player declares to repeat the processing a certain number of times. If the turn player doesn't have the ability to stop the infinite loop, skip this step and go on to the next step.
18-3-3-2The non-turn player declares to repeat the processing a certain number of times. If the non- turn player doesn't have the ability to stop the infinite loop, skip this step and go on to the next step.
18-3-3-3The processing is executed at least the number of times that was declared it would be repeated, then the player stops the processing when possible. Update History (2023/10/31) Ver.1.0 First Version (2023/12/15) Ver.1.1 Deleted
18-2-2(2025/09/05) Ver.3.3 Updated
18-2-2(2025/10/03) Ver.3.4 Deleted
18-2-1Deleted
18-2-2Updated
18-2-4(2025/11/21) Ver.3.5 Updated
18-2Updated
18-3-2(2026/03/13) Ver.3.7 Overall rewrites/revisions to "" Updated