Chapter 7
Playing a Card
7-1Playing a Card
7-1-1"Playing a card" refers to a rule where a player can place 1 1 new card with a play cost onto the field. A card can be played from a player's hand into the battle area as part of their main phase actions. (For details, refer to 6-5 "Main Phase")
7-1-2Card Playing Rules
7-1-2-1Regardless of its card category, a card can't attack during the same turn it was played.
7-1-2-2Cards are played unsuspended.
7-1-2-3Immediate-type effects that trigger when a card would be played will trigger immediately after the card is revealed during the play procedure. (For details, refer to 15-8-5 "Immediate-Type Effects")
7-1-2-4If a card can no longer be played after revealing it as part of the procedure for playing it, the revealed card is returned to its original location. This isn't considered removal from an area. In addition, the memory doesn't move when a card can't be played because its cost can't be paid.
7-1-3The processing for playing a card is performed using the following procedure.
7-1-3-1The player declares to play a card and reveals that card.
7-1-3-2The player pays the specified play cost. (For details, refer to 2-6 "Play Costs")
7-1-3-3The card is placed on the field and the card playing procedure is resolved.
7-2DigiXros
7-2-1A DigiXros refers to a rule where a player plays a Digimon card with DigiXros requirements, places any number of the cards specified in that card's DigiXros requirements from their hand and/or battle area under the Digimon card to be played, and the play cost is reduced by the value specified in the DigiXros requirements for each card placed. This is shown on cards using text such as "DigiXros -2: [Shoutmon]×[Ballistamon]×[Dorulumon]×[Starmon s]."
7-2-2DigiXros Rules
7-2-2-1When performing a DigiXros, the play cost is reduced by the amount shown in the DigiXros requirements 14 for each card placed for the DigiXros. (Example: For DigiXros requirements that read "DigiXros -1: [Shoutmon]×[Ballistamon]," a player can place [Shoutmon] and/or [Ballistamon] cards under the played card, and the play cost of the played card is reduced by 1 for each card placed.)
7-2-2-2A declaration for a DigiXros is made immediately before paying the play cost. If any effects are triggered when the card would be played, the DigiXros declaration comes after such effects. (Example: In order to perform a DigiXros using a card with both DigiXros requirements and a "when this card would be played" effect, first the effect is resolved, then you declare the DigiXros.)
7-2-2-3You declare the DigiXros at the same time as when you choose the cards to place under the card to be played for the DigiXros. After you have chosen all of the cards to place under the card to be played, place them under that card. Once placed, additional cards to place can't be chosen. (Example: Even if you activate a "when this Digimon would leave the battle area, return 1 yellow Digimon card from this Digimon's digivolution cards to the hand" effect when placing the cards chosen for a DigiXros under the card to be played, the cards returned to the hand by this effect can't be placed under the card to be played for this DigiXros.)
7-2-2-4A player can place any number of the cards specified in the DigiXros requirements for a DigiXros. However, if a DigiXros has been declared, the player can't choose to place 0 cards.
7-2-2-51 of each of the cards specified in the DigiXros requirements can be placed for the DigiXros. However, if a DigiXros has the number of cards specified, only up to that number of cards can be placed.
7-2-2-6When cards will be placed under a card from the hand for a DigiXros, that card is to be revealed from the hand at the same time as the declaration for the DigiXros.
7-2-2-7As soon as a card from the battle area is to be placed 1 under a card for a DigiXros, that card is removed from the battle area, therefore any cards under it are trashed.
7-2-2-8When cards placed for a DigiXros are stacked, they are placed in order from top to bottom so that the Digimon shown on the left side of the DigiXros requirements goes on top. If the DigiXros requirements specify the numbers of each card, the player performing the DigiXros chooses the stacking order.
7-2-2-9A DigiXros is considered to be performed when 1 or more cards are placed under the card to be played for the DigiXros. If 0 cards are placed under the card to be played, a DigiXros isn't considered to be performed even if the player declares a DigiXros. (Example: If an effect reads "[On Play] [When Attacking] You may give 1 of your opponent's Digimon <Security A. -1> until the end of their turn. Then, if DigiXrosing, this Digimon gets +3000 DP and <Blocker> until the end of your opponent's turn," it will be possible to perform the "if DigiXrosing" and later part of the effect only if a card is placed under the card to be played for the DigiXros.)
7-2-2-10An X-card DigiXros is considered to be performed when X cards are placed under the card to be played for the DigiXros. If X cards aren't placed under the card to be played, an X-card DigiXros isn't considered to be performed even if the player declares a DigiXros. (Example: If an effect reads "[On Play] <De-Digivolve 1> 1 of your opponent's Digimon, then if DigiXrosing with 2 cards, delete 1 of your opponent's Digimon with a play cost of 5 or less," it will be possible to perform the "if DigiXrosing with 2 cards" and later part of the effect only if 2 cards are placed under the card to be played for the DigiXros.)
7-2-2-11If a card can no longer be played while a DigiXros procedure is being performed, the cards placed under it are trashed.
7-2-2-12A DigiXros isn't mandatory.
7-2-2-13Effects that affect playing cards will also affect playing cards for a DigiXros.
7-2-3The processing for a DigiXros is performed using the following procedure.
7-2-3-1During the play procedure, the player proceeds up to the step where the card to play is revealed, then if any effects trigger upon play, those effects are to be resolved.
7-2-3-2A DigiXros is declared immediately before paying the play cost. At the same time, the desired cards to be placed under the card to be played as specified in the DigiXros requirements are chosen from the cards in the hand and/or battle area.
7-2-3-3The chosen cards are placed under the card to be played. The play cost is reduced by the amount shown in the DigiXros requirements for each card placed for the DigiXros. When paying a play cost, the player pays the cost after any increases or reductions.
7-2-3-4The card is placed on the field and the card playing procedure is resolved.
7-3Assembly
7-3-1Assembly refers to a rule where a player plays a Digimon card with Assembly requirements, places the specified number of the cards specified in that card's Assembly requirements from their trash under the Digimon card to be played, and the play cost is reduced by the value specified in that card's Assembly requirements. This is shown on cards using text such as "Assembly -6: 4 [Negamon] cards."
7-3-2Assembly Rules
7-3-2-1By placing the cards specified in the Assembly requirements under the card to be played, Assembly will reduce the play cost as specified in the Assembly requirements. (Example: For Assembly requirements that read "Assembly -6: 4 [Negamon] cards," a player can use Assembly to place 4 [Negamon] cards under the card to be played, and the play cost will be reduced by 6.)
7-3-2-2A declaration for Assembly is made immediately before paying the play cost. If any effects are 1 triggered when the card would be played, the Assembly declaration comes after such effects.
7-3-2-3You declare Assembly at the same time as when you choose the cards to place under the card to be played for Assembly. After the player has chosen all of the cards to place under the card to be played, they place them under that card. Once placed, additional cards to place can't be chosen.
7-3-2-4The exact number of cards specified in the Assembly requirements must be placed for the Assembly. A player can't place just some of the specified cards.
7-3-2-51 of each of the cards shown in the Assembly requirements can be placed under the card to be played for Assembly. However, if Assembly specifies the number of cards, only that number of cards can be placed.
7-3-2-6When cards placed for Assembly are stacked, they are placed in order from top to bottom so that the card shown on the left side of the Assembly requirements goes on top. If the Assembly requirements specify the same cards or the numbers of each card, the player performing the Assembly chooses the stacking order.
7-3-2-7If no cards are placed under the card to be played, an Assembly isn't considered to be performed even if the player declares an Assembly.
7-3-2-8If a card can no longer be played while the Assembly procedure is being performed, the cards placed under it are trashed.
7-3-2-9Assembly isn't mandatory.
7-3-2-10Assembly can be performed even when an effect is used to play a Digimon card with Assembly requirements.
7-3-3The processing for Assembly is performed using the following procedure.
7-3-3-1During the play procedure, the player proceeds up to the step where the card to play is revealed, then if any effects trigger upon play, those effects are to be resolved.
7-3-3-2Declare an Assembly immediately before paying the play cost. At the same time, the cards to be placed 16 under the card to be played as specified in the Assembly requirements are chosen from the cards in the trash.
7-3-3-3The chosen cards are placed under the card to be played. The play cost is reduced by the amount specified in the Assembly requirements. When paying a play cost, the player pays the cost after any increases or reductions.
7-3-3-4The card is placed on the field and the card playing procedure is resolved.
7-4Updated
7-2-2-11Updated
7-1-2-2Updated
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7-2-2-11Updated
7-2-2-14Updated
7-2-3-1Updated
7-2-3-3Added "7-3. Assembly" Updated
7-1-2-2Updated