General Rule Ver.4.0
Chapter 6 Game Procedures
Chapter 6
Game Procedures
6-1Turn Procedures
6-1-1A game will proceed with one of the players as the turn player.
6-1-2A turn proceeds using phases in the following order. Unsuspend phase, draw phase, breeding phase, and main phase.
6-1-3The next phase won't begin until all of the processing is resolved for the current phase.
6-1-4Turn End Conditions
6-1-4-1The turn end conditions are met when the memory is at 1 or more on your opponent's side and all processing has been resolved for the current phase. Then, the turn will end with the current phase. (For details, refer to 6-6 "End of Turn")
6-2Unsuspend Phase
6-2-1The turn starts with the turn player unsuspending all of their Digimon and Tamers on the field at the same time.
6-2-1-1If there are any rules or effects to be processed when the turn starts, the processing takes place before the unsuspending processing for the unsuspend phase. (Example: "[Start of Your Turn] If you have 2 or less memory, set it to 3" is processed before the unsuspending processing for the unsuspend phase.)
6-2-1-2If processing for any rules or effects has been resolved when the turn starts and the turn end conditions have been met, the end of the turn timing occurs before unsuspending.
6-2-1-3Cards don't have to be unsuspended in any particular order for the unsuspend phase.
6-3Draw Phase
6-3-1The turn player draws 1 card.
6-3-1-1The first player doesn't draw a card during the draw phase of their first turn. A card must be drawn in all subsequent draw phases.
6-4Breeding Phase
6-4-11 of the following actions can be performed by the turn player during the breeding phase. Hatch a Digi-Egg, move a card from the breeding area to the battle area, or do nothing.
6-4-1-1"Hatch a Digi-Egg" means taking the top card of your Digi-Egg deck and placing it face-up in the breeding area. (For details, refer to 4-16 "Hatching a Digi- Egg")
6-4-1-2"Move a card from the breeding area to the battle area" means moving your Digimon from the breeding area to the battle area. (For details, refer to 4-15 "Moving Cards")
6-4-1-3"Do nothing" means proceeding to the next phase without doing anything.
6-5Main Phase
6-5-1During the main phase, the turn player can perform the following actions in any order any number of times. These actions are to be performed when there is no unresolved processing. Play a Digimon card or Tamer card from the hand, digivolve into a Digimon card from the hand, use an Option card from the hand, link a card from the hand or battle area, attack, activate an activation-type effect, or pass.
6-5-1-1Play a Digmon Card or Tamer Card From the Hand
6-5-1-1-1This action is where the cost is paid for a Digimon card or Tamer card in the hand in order to play it into the battle area. (For details, refer to 7-1 "Playing a Card")
6-5-1-1-2When performing this action, it is also possible to DigiXros the played Digimon card. (For details, refer to 7-2 "DigiXros")
6-5-1-1-3When performing this action, it is also possible to use [Assembly] on the played Digimon card. (For details, refer to 7-3 "Assembly")
6-5-1-2Digivolve Into a Digimon Card From the Hand
6-5-1-2-1Digivolving a Digimon is an action where 1 card on the field is digivolved into 1 Digimon card in the hand by paying its cost. (For details, refer to 8-1 "Digivolving")
6-5-1-2-2This action can also be used to digivolve multiple Digimon in your battle area into 1 Digimon card with [DNA Digivolution] in the hand by paying its cost. (For details, refer to 8-2 "DNA Digivolution")
6-5-1-2-3This action can also be used to digivolve 1 of your cards on the field into 1 Digimon card with [Burst Digivolve] by paying its cost. (For details, refer to 8-3 "Burst Digivolve")
6-5-1-2-4This action can also be used to digivolve 1 of your Digimon in the battle area into 1 13 Digimon card with [App Fusion] in the hand by paying its cost. (For details, refer to 8-4 "App Fusion")
6-5-1-3Use an Option Card From the Hand
6-5-1-3-1This action is where a player pays the cost for an Option card in the hand to use it from their hand. (For details, refer to 9-1 "Using Cards")
6-5-1-4Linking a Card in the Hand or Battle Area
6-5-1-4-1This action is where 1 card from the hand or battle area is linked with 1 of your Digimon in the battle area. (For details, refer to 10 "Link")
6-5-1-5Attacking
6-5-1-5-1This action is where a player uses their Digimon in the battle area to attack. (For details, refer to 11 "Attacking")
6-5-1-6Activating Activation-Type Effects
6-5-1-6-1This action is where a player activates 1 activation-type effect on one of their cards.
6-5-1-7Passing
6-5-1-7-1This action is where a player declares a pass. After declaring a pass, the memory is immediately moved to 3 on the opponent's side.
6-6End of Turn
6-6-1When the turn end conditions are met, the turn will end with the current phase. (For details, refer to 6-1-4 "Turn End Conditions")
6-6-2Even if the timing for the end of the turn arrives, the current phase will continue until all processing has been resolved.
6-6-3Once all processing has been resolved for the end of the turn timing, the end of the turn will arrive, then the non- turn player's turn will begin.
6-6-4If the memory moves to 0 or more at the end of the turn, the end of the turn will be postponed and the current phase will continue.
6-2-1-2Updated
6-5-1through
6-5-1-1-1Deleted
6-5-1-3through
6-5-1-3-1Updated
6-5-1-6through
6-5-1-6-1Deleted
6-6-2Updated
6-5-1Updated
6-5-1-2-4Added "6-5-1-4. Linking a Card in the Hand or Battle Area" Updated
6-5-1-1-3Deleted
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